Player Graphic Development Tool (PGDT) version 1.11 -- 7/20/2002
Download here
Update 7/20/2002 -- version 1.11
Can now save out and open files. Woohoo! Was pretty aggravating when you couldn't. Even
neater... Now opens from the clipboard with Ctrl-shift-O, which lets you select from
your text editor and open in PGDT 1.11 without saving it out separately. Phew.
Welp, figured I ought to make some placeholder page for this thing. Somebody might want
to link to this tool, and someday I might actually make an update that requires
text like this. Anyhow, was finally starting to make a game, and I figured out
coding endless bytes of #%11001110 for player graphics was really going to
be a pain. Going back and editing the bytes isn't much fun either.
Enter one afternoon's coding in Java. Here's a quick screen grab of the result in Mac OS X
and then Win2k. Each image is nearly 4-5 times as large as the app download:
Basically it's a limitless number of rows of eight checkboxes that spits
out code like...
;============================
; Player graphic data
;============================
org $XX00
player0data
byte #%10100000
byte #%10001111
...
;============================
; End player graphic data
;============================
... once you're done. Very similar to the Chris Pepin's Visual Basic 3 Stella Graph
app that was written to help you create a playfield some time back, but this app
is a little more useful on a Mac (just b/c it's Java and VB doesn't run on a Mac).
Comments, bugs, etc to
are appreciated. Hope it's helpful to someone other than myself!
Check the readme to get this running; it's not
yet a simple double-clickable jar file [on OSs that support that kind of thing].
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